3D Animation Courses in Delhi – Welcome to India’s most trusted Maya training session. In current online trend, Maya is the world’s best 3D computer animation software. It is developed by Autodesk . Do you want to learn 3D character animation from scratch in simple step by step! Or do you already have basic knowledge and want to be a master in Maya ? Then, JMD Animation is your perfect choice! We offer exclusive, detailed, step-by-step Maya tutorials for all skill levels starting from basic to advance level. Here, you will learn 3D computer animation, modelling, texturing , lighting , simulation ,rendering, rigging , Dynamics and many more! Let’s Explore!
3D Animation Courses in Delhi
Overview
About the Getting Started Lessons
Installing Maya
Using the Maya Help
Additional Learning resourses
Maya Basics
Lesson 1 - The Maya User interface
Starting Maya
The maya Interface
saving your work
Lesson 2 - creating , manipulating and viewing objects
creating a new scene
primitive objects
the toolbox layout shortcuts
the toolbox transformation tools
the channel box
Lesson 3 - Viewing the maya 3D Scene
Camera Tools
workflow overview
viewing objects in shading modes
Grouping objects
The Hypergraph
Selection modes and masks
Pivot Points
Save your work
Beyond the lesson
Polygon Modeling
Lesson 1 - Modeling a Polygon mesh
Using 2D reference images
Creating a Polygon primitive
Modeling in shaded mode
Model Symmetry
Selecting components by painting
Selecting Edge loops
drawing a polygon
Extruding polygon component
Bridging between edges
Adding polygons to a mesh
splitting polygon faces
Terminating edge loops
Deleting construction history
mirror copying a mesh
previewing a smoothed mesh
beyond the lesson
Nurbs Modeling
Lesson 1 - Revolving a curve to create a surface
creating a profile curve
creating a revolve surface
editing a revolve surface
Lesson 2 - Sculpting a NURBS surface
Preparing a surface for sculpting
Basic sculpting techniques
Additional sculpting techniques
sculpting a face
Lesson 3 - Lofting curve to create a surface
Creating profile curves for a surface
Duplicating curves
lofting a surface
modifying a primitive object
using the outliner to parent objects
Subdivision Surfaces
Lesson 1 - Modeling a subdivision surface
Creating a subdivision surface
Splitting a surface in polygon proxy mode
Extruding Polygon faces
deleting polygon faces
Subdivision Surface levels
Refining surface components
Creating a crease in a subdivision surface
Animation
Lesson 1 - Keyframes and the graph editor
Setting the playback range
Setting Keyframes
Using the graph editor
Changing the timing of an attribute
Fine Tuning an Animation
Deleting Extra keyframes and static channels
Using Playblast to playback an animation
Lesson 2 - Set Driven Key
Set Up
Using set driven key to link attributes
viewing the results in the graph editor
Lesson 3 - Path Animation
Animating an object along a motion path
changing the timing of an object along a motion path
Rotating an object along a motion path
Blending Key frame and motion path animation
Using play blast to playback an animation
Lesson 4 - Inverse Kinematics
Open the scene for the lesson
Understanding hierarchies
Viewing hierarchies using the hyper graph
creating a skeleton hierarchy
parenting a model into a skeleton hierarchies
Apply IK into a skeleton hierarchy
Creating a control object for an icon system
Constraining an Ik System
Limiting the range of motion of an IK system
Simplifying the display of hierarchy
Applying parent constraints of an IK system
Planning an animation for an IK system
Animating an Ik system
Lesson 5 - Nonlinear animation with trax
Open the first scene for the lesson
Creating clips with trax
Changing the position of clips with trax
Editing the animation of clips
Reusing clips with in trax
Soloing and muting trax
Scaling clips with in trax
Open the second scene for the lesson
Creating clips from motion capture data
Extending the length of motion capture data
Redirecting the motion with in a clip
Beyond the lesson
Character Setup
Lesson 1 - Skeleton and kinematics
Open the scene for the lesson
Creating Joints
Adding joints to a skeleton
Creating a skeleton hierarchy
Forward and inverse kinematics
Posing and animating using inverse kinematics
Posing and animating using forward kinematics
Lesson 2 - Smooth skinning
Open the scene for the lesson
Smooth binding a skeleton
Skin weighting and deformations
Modifying skin weights
Influence objects
Lesson 3 - Cluster and blend shape deformers
Open the scene for the lesson
Creating a target object for a blend shape
Creating a cluster deformer on a target object
Editing cluster weights
Creating a blend shape
Refining deformation effects
Adding target objects to an existing blend shape
Polygon Texturing
Lesson 1 - UV Texture Mapping
Creating a cracker box model
Applying a texture map to a polygon mesh
Viewing UVs in the UV texture editor
Mapping UV texture coordinates
Working with UVs in the UV texture editor
Selecting UV components
Sewing UVs
Moving UV components
Rendering
Lesson 1 - Rendering a scene
Open the scene for the lesson
Creating shading materials for objects
Refining shading materials for objects
Maya renderers
The render view window
Rendering a Single frame using IPR
Rendering using the maya software renderer
Batch rendering a sequence of animation frames
Viewing a sequence of rendered frames
Shading Surfaces
Lesson 1 - Open the scene for the lesson
Assigning a shading material
Modifying surface specularity
Material types
Assigning textures
Using the hyper shade editor
Creating a texture with in the hyper shade editor
Modifying a bump texture
Lights , shadows and cameras
Lesson 1 - Open the scene for the lesson
Directional Lights
Spot Lights
Editing Lights Attributes
Shadows
Creating additional cameras in a scene
Animating camera moves
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