Maya Online Course

3D Animation Courses in Delhi – Welcome to India’s most trusted Maya training session. In current online trend, Maya is the world’s best 3D computer animation software. It is developed by Autodesk . Do you want to learn 3D character animation from scratch in simple step by step! Or do you already have basic knowledge and want to be a master in Maya ? Then, JMD Animation is your perfect choice! We offer exclusive, detailed, step-by-step Maya tutorials for all skill levels starting from basic to advance level. Here, you will learn 3D computer animation, modelling, texturing , lighting , simulation ,rendering, rigging , Dynamics and many more! Let’s Explore!

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Created by JMD Animation Last updated Sat, 19-Sep-2020 English
What will i learn?
  • Basic to Advanced Full Course 9650140052 , 9268923588

Curriculum for this course
1 Lessons 00:59:46 Hours
Autodesk Maya tutorials Episode 1
1 Lessons 00:59:46 Hours
  • maya tutorials basics 00:59:46
Requirements
  • i7 Desktop PC
  • Laptop
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Description

3D Animation Courses in Delhi

Overview


About the Getting Started Lessons

Installing Maya

Using the Maya Help

Additional Learning resourses


Maya Basics

Lesson 1 - The Maya User interface

                  Starting Maya

                  The maya Interface

                   saving your work


Lesson 2 -  creating , manipulating and viewing objects

                   creating a new scene

                   primitive objects

                   the toolbox layout shortcuts

                   the toolbox transformation tools

                   the channel box

Lesson 3 - Viewing the maya 3D Scene

                   Camera Tools

                   workflow overview

                   viewing objects in shading modes

                   Grouping objects

                   The Hypergraph

                  Selection modes and masks

                  Pivot Points

                  Save your work

                  Beyond the lesson

         Polygon Modeling

Lesson 1 - Modeling a Polygon mesh

                   Using 2D reference images

                  Creating a Polygon primitive

                 Modeling in shaded mode

                 Model Symmetry

                Selecting components by painting

                Selecting Edge loops

               drawing a polygon

               Extruding polygon component

               Bridging between edges

              Adding polygons to a mesh

             splitting polygon faces

             Terminating edge loops

             Deleting construction history

            mirror copying a mesh

            previewing a smoothed mesh

           beyond the lesson

          Nurbs Modeling

Lesson 1 -  Revolving a curve to create a surface

                    creating a profile curve

                    creating a revolve surface

                    editing a revolve surface

Lesson 2 - Sculpting a NURBS  surface

                   Preparing a surface for sculpting

                   Basic sculpting techniques

                   Additional sculpting techniques

                   sculpting a face

Lesson 3 - Lofting curve to create a surface

                  Creating profile curves for a surface

                  Duplicating curves

                  lofting a surface

                 modifying a primitive object

                using the outliner to parent objects

               Subdivision Surfaces

Lesson 1 - Modeling a subdivision surface

                  Creating a subdivision surface

                  Splitting a surface in polygon proxy mode

                  Extruding Polygon faces

                 deleting polygon faces

                Subdivision Surface levels

                Refining surface components

               Creating a crease in a subdivision surface

              Animation

Lesson 1 - Keyframes and the graph editor

                  Setting the playback range

                  Setting Keyframes

                 Using the graph editor

                Changing the timing of an attribute

                Fine Tuning an Animation

               Deleting Extra keyframes and static channels

              Using Playblast to playback an animation

Lesson 2 - Set Driven Key

                   Set Up

                   Using set driven key to link attributes

                   viewing the results in the graph editor

Lesson 3 - Path Animation

                  Animating an object along a motion path

                  changing the timing of an object along a motion path

                  Rotating an object along a motion path

                  Blending Key frame and motion path animation

                  Using play blast to playback an animation

Lesson 4 -  Inverse Kinematics

                   Open the  scene for the lesson

                   Understanding hierarchies

                   Viewing hierarchies using the hyper graph

                   creating a skeleton hierarchy

                  parenting a model into a skeleton hierarchies

                 Apply IK into a skeleton hierarchy

                 Creating a control object for an icon system

                 Constraining an Ik System

                 Limiting the range of motion of an IK system

                Simplifying the display of hierarchy

                Applying parent constraints of an IK system

                Planning an animation for an IK system

                Animating an Ik system

Lesson 5 - Nonlinear animation with trax

                  Open the first scene for the lesson

                 Creating clips with trax

                 Changing the position of clips with trax

                 Editing the animation of clips

                Reusing clips with in trax

               Soloing and muting trax

               Scaling clips with in trax

              Open the second scene for the lesson

             Creating clips from motion capture data

             Extending the length of motion capture data

             Redirecting the motion with in a clip

             Beyond the lesson

           Character Setup

Lesson 1 - Skeleton and kinematics

                  Open the scene for the lesson

                 Creating Joints

                 Adding joints to a skeleton

                Creating a skeleton hierarchy

                Forward and inverse kinematics

                Posing and animating using inverse kinematics

                Posing and animating using forward kinematics

Lesson 2 - Smooth skinning

                   Open the scene for the lesson

                   Smooth binding a skeleton

                   Skin weighting and deformations

                  Modifying skin weights

                  Influence objects

Lesson 3 - Cluster and blend shape deformers

                   Open the scene for the lesson

                  Creating a target object for a blend shape

                  Creating a cluster deformer on a target object

                  Editing cluster weights

                 Creating a blend shape

                 Refining deformation effects

                Adding target objects to an existing blend shape

               Polygon Texturing

Lesson 1 - UV Texture Mapping

                  Creating a cracker box model

                 Applying a texture map to a polygon mesh

                 Viewing UVs in the UV texture editor

                Mapping UV texture coordinates

               Working with UVs in the UV texture editor

               Selecting UV components

              Sewing UVs

             Moving UV components

            Rendering

Lesson 1 - Rendering a scene

                  Open the scene for the lesson

                  Creating shading materials for objects

                  Refining shading materials for objects

                  Maya renderers

                  The render view window

                  Rendering a Single frame using IPR

                  Rendering using the maya software renderer

                  Batch rendering a sequence of animation frames

                  Viewing a sequence of rendered frames

                  Shading Surfaces

Lesson 1 - Open the scene for the lesson

                  Assigning a shading material

                  Modifying surface specularity

                  Material types

                  Assigning textures

                  Using the hyper shade editor

                 Creating a texture with in the hyper shade editor

                 Modifying a bump texture

                Lights , shadows and cameras

Lesson 1 - Open the scene for the lesson

Directional Lights

Spot Lights

Editing Lights Attributes

Shadows

Creating additional cameras in a scene

Animating camera moves







 































 













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JMD ANIMATION is the best education center . It provides the students to pioneer themselves in Graphic Designing , Video Editing, 3D animation, 2D animation ,VFX, Filmmaking, The Advanced Diploma course in 2D/3D animation.

JMD ANIMATION is the best education center . It provides the students to pioneer themselves in Graphic Designing , Video Editing, 3D animation, VFX, Filmmaking, JMD ANIMATION provides quality education through career-oriented courses.

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