This comprehensive 3D course is designed for individuals interested in mastering the art of 3D modeling, animation, and visual effects. Whether you’re a beginner or looking to enhance your skills, this course provides a hands-on experience to learn the industry-standard software used in films, games, and animations.
• The user interface • Working in 3D
• UV coordinate space • Views • Cameras
• Image planes • THE DEPENDENCY GRAPH
• Nodes • Attributes • Connections
• Pivots • Hierarchies • MEL scripting
• 3D Animation • Keyframe animation
• Path animation • Reactive animation
• Dynamics • MODELING IN MAYA
• NURBS curves • NURBS surfaces
• Polygons • Construction history
• DEFORMATIONS • Lattices
• Sculpt objects • Clusters
• CHARACTER ANIMATION
• Skeletons and joints
• Inverse kinematics • Single chain solver
• Rotate plane solver • IK spline solver
• Skinning your characters • Flexors
• RENDERING • Shading groups
• Texture maps • Lighting • Motion blur
• Hardware rendering
• A-buffer rendering
• Raytrace rendering
• How the renderer wo
• Setting up Maya
• Creating a new project
• BUILDING OBJECTS
• Creating the ball
• Moving the ball • Create a floor surface
• Create a Ring • Viewing the scene
• Setting display options
• ANIMATING THE BALL
• Setting keys • Conclusion
• Refining the animated channels
• Cleaning up your curves
• SQUASH AND STRETCH
• Adding a squash deformer
• Animate the squash
• Bending the ball
• Editing timing
• Conclusion
• Hiding the general UI • Hotkeys
• SHADING GROUPS
• The Hypershade panel
• Creating a shading group
• Creating a texture map
• Creating a ball material
• Positioning the texture
• LIGHTING • Placing a spot light
• Rendering the scene
• Rendering animations
• Conclusion
• Adding skeleton joints • IK Spline Handle
• Skinning • Set up the joint scaling
• Constraining the head • Set up a character
• Setting up for animating
• Animate the Jack in the box
• Conclusion
• Project set-up • Ring of Fire • Sparks
• Designing the look of the sparks
• Rendering Particles
• Software rendering
• Hardware rendering
• Conclusion
• Initial set-up • Starting the ship • Air intake ports
• The front cockpit • Creating a more organic look
• Finishing the model • TEXTURING THE SHIP
• Creating the polyShip shading • Projecting the texture
• Mapping the fin • Mapping the cockpit
• Rendering the ship • Adding different texture maps
JMD ANIMATION is the best education center . It provides the students to pioneer themselves in Graphic Designing , Video Editing, 3D animation, 2D animation ,VFX, Filmmaking, The Advanced Diploma course in 2D/3D animation.
Trained for Success
CLASS SIZE
Years of Experience